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!- , D3DX9 Shader Compiler 9.04.91.0000?
_Vasinsky
user posted image

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HTML, CSS (Bootstrap), JS(JQuery, ExtJS), PHP, MySQL, MSSql, Posgres, (TSql, BI OLAP, MDX), Mongo, Git, SVN, CodeIgnater, Symfony, Yii 2, JiRA, Redmine, Bitbucket, Composer, Rabbit MQ, Amazon (SQS, S3, Transcribe), Docker
4
, -
wink.gif
_Vasinsky
)))

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HTML, CSS (Bootstrap), JS(JQuery, ExtJS), PHP, MySQL, MSSql, Posgres, (TSql, BI OLAP, MDX), Mongo, Git, SVN, CodeIgnater, Symfony, Yii 2, JiRA, Redmine, Bitbucket, Composer, Rabbit MQ, Amazon (SQS, S3, Transcribe), Docker
4
laugh.gif
- )
4
SSH   GeForce3x                                T                    
        B          objectToScreenMatrix  baseTexture   vs     ps      
emissiveStyle  
                         
 GeForce4x     T     
        B          objectToScreenMatrix  baseTexture   vs     ps      
emissiveStyle  
                         
 GeForce5x     T     
        B          objectToScreenMatrix  baseTexture   vs     ps      
emissiveStyle  
                         
 GeForce6x     T     
        B          objectToScreenMatrix  baseTexture   vs     ps      
emissiveStyle  
                         

Radeon9000x     T     
        B          objectToScreenMatrix  baseTexture   vs     ps      
emissiveStyle  
                         

( - )

//
// Generated by Microsoft ® D3DX9 Shader Compiler 9.08.299.0000
//
// Parameters:
//
// float4 diffuseColor;
// float3 groundAmbientColor;
// float4x4 objectToScreenMatrix;
// float4x4 objectToWorldMatrix;
// float3 skyAmbientColor;
//
//
// Registers:
//
// Name Reg Size
// -------------------- ----- ----
// skyAmbientColor c0 1
// groundAmbientColor c1 1
// diffuseColor c2 1
// objectToScreenMatrix c3 4
// objectToWorldMatrix c7 2
//

vs_1_1
def c7, 1, 0, 0.5, 0
dcl_position v0
dcl_normal v1
dcl_texcoord v2
mad r0, v0.xyzx, c7.xxxy, c7.yyyx
dp4 oPos.x, r0, c3
dp3 r1.x, v1, c8
dp4 oPos.y, r0, c4
mad r1.w, r1.x, c7.z, c7.z
dp4 oPos.z, r0, c5
max r1.w, r1.w, c7.y
min r1.w, r1.w, c7.x
mov r1.xyz, c1
add r1.xyz, -r1, c0
dp4 oPos.w, r0, c6
mad r0.xyz, r1.w, r1, c1
add oD0.xyz, r0, c2.w
mov oT0.xy, v2

// approximately 14 instruction slots used

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